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I hope all goes well. Especially with making all my flights and staying healty the entire time. I leave in a couple days. It should be fun.

Finally using 3D studio to animate. I had wondered what that bar was for. I can’t believe the depth of this program. It can be a little overwhelming. I love animating though. It really appeals to my meticulous nature. I redesigned a machine from another students earlier work. I had to add important elements that show its functionality. The theme of this video is just to see the ‘water borer’ in action, and to capture a sense of the conditions on Mars.

borrer.jpg

This is what I’m thinking for my final project.

The storyline is that the camera has a 1st person perspective, and arrives on the site by aircraft. After landing the person surveys the scene. It watches a water borrer collecting ice and then follows it to the greenhouse where the person is exposed to a sudden change into a space full of life contrasting the martian terra and previous experience.

storyboard.jpg

This project involved multiple drawing elements. The first focus was utilizing the scatter command to create vegetation. The second was to create and organic form by extruding and modifying edges, and the third was to cut out a 2D graphic on a plane to create a ‘bilboard’. The scatter command if a useful technique, but after many crashes trying to scatter a simple 3D image I found that it can only be used with the simplest of 2D graphics. I really enjoyed playing with the extrude and chamfer commands. There really are no limits to what you can create with some simple modifying commands. The bilboard was a good exercise to see how to get an idea down quickly and be able to render in without the system crashing. However it didn’t give me the freedom to create the martian vegetation exactly as I wanted.

martian-vegetation.jpg

trees-and-grass.jpg

The purpose of this assignment was to represent a Martian terrain using AutoCAD and 3DStudio Max. After experimenting with terrains in 3DS Max using soft selection I decided to try and create a rocky terrain with the remnants of natural water flows. Translating my idea into contour lines proved to be the tricky part. After importing my contour lines into 3D studio max I added a terrain and material/texture. I continued to go back to AutoCAD and adjust the contour lines as necessary. The final result was a terrain that reflects the barren cold of the ‘Red Planet’

proj3-copy.jpg

env.jpgshadow.jpg

This assignment was designed to help us learn the program 3d studio max. We were required to create a fictional element on the planet Mars. We read sections of the book Red Mars by Kim Stanley Robinson for inspiration. After playing around with different shapes I found I could easily visualize domes as Mars structures, and decided to use them as the base for my design. I wanted to make some sort of plant to harvest elements on Mars because that would be a major activity in order to make it habitable for humans.